Paralyzing Potion
Spell Equip

Paralyzing Potion

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A non Machine-Type monster equipped with this card cannot attack.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 5, 2026
45± 6/ 100
Power Score
Intrinsic 46
Deck 49

Paralyzing Potion — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 49 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Removal

Why it scores here

Paralyzing Potion serves as situational floodgate equipment in control decks, preventing non-Machine-Type monsters from attacking. The card is run at full copies in Hole, Solemn, and Ninja control shells, confirming practical deck value. However, its narrow conditional scope—zero effect against Machine-Types—combined with pure resource cost, slow equip-spell timing, and lack of value generation significantly limit its power. It scores as a specialized control tool, not a universal powerhouse.

Axis scores

Axis Score Evidence
Accessibility 40 Equip spell run at 3 copies in 6 control decks, but effectiveness depends on opponent's non-Machine monster presence and field setup (verified: decks evidence).
Combo & Conversion 10 No combo data and no board-building capability; restricts rather than extends (observed: 0 total combos).
Resource Economy 30 Pure resource cost with no card return or advantage generation; casting uses a spell for soft removal of one target (verified: equip spell type and card description).
Effect & Interaction 50 Prevents non-Machine-Type monster attacks, providing soft negation; zero effect against Machine-Types and does not negate effects (verified: card description).
Material Utility 2 Spell card cannot serve as material or provide synergy with material strategies (verified: card type as Spell/Equip).
Resilience & Flexibility 45 Persists across turns once equipped but vulnerable to spell removal and depends entirely on equip target survival; conditional on opponent's monster types (inferred: equip spell mechanics).
Deck-Building Efficiency 55 Run at full 3-copy sets in control shells with minimal garnet risk; takes meaningful deck slots but valued by control builders (observed: 6 decks running 3 copies each).

Calculation

Weight profile: Floodgate/Control. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: Narrow conditional scope (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Persistent effect across multiple turns once equipped
  • Runs at full copies in dedicated control decks, indicating consistent value in those shells
  • Simple, clear text with no rules complexity
  • Applies across multiple control archetypes (Hole, Solemn, Ninja)

Weaknesses

  • Highly conditional: zero effect against Machine-Type monsters
  • Pure resource cost (−1 card) with no value generation or card advantage
  • Equip spell timing is slower than instant traps or hand traps
  • Requires both spell resolution and a viable non-Machine target to be useful
  • Very limited combo potential or modern-format synergy

Counters / choke points

  • Machine-Type monsters (completely immune to the effect)
  • Spell removal effects (Mystical Space Typhoon, etc.)
  • Board wipes that destroy the equipped monster
  • Spell negation (Solemn Judgment, etc.)

Best use

Soft removal and floodgate in old-format control shells. Decks: Hole control, Solemn control, Ninja control. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Prevents non-Machine-Type monster attacks only (from card description); Card type: Spell Card (Equip) — cannot serve as material; Deck presence: 6 decks, all running 3 copies in main deck; Archetypes: Hole, Solemn, Ninja (3 distinct control homes); Partner cards include Dark Hole, Raigeki, Solemn Judgment, Confiscation (classic control staples)
  • Observed: 100% main deck inclusion rate when present (6/6 decks); Consistent full 3-copy sets across all decks (no partial includes); Appears in 3 distinct archetypes, suggesting multi-home control applicability; Grouped with heavy control/removal package (board wipes, negation, hand disruption)
  • Inferred: GenericUtility ~45 (3 archetypes but heavily conditional text limits portability); Primary role Floodgate/Control based on effect description and deck composition; Soft removal mechanic (attack prevention only, not destruction or effect negation); Equip spell constraints reduce accessibility and resilience compared to instant spells; Conditional effectiveness scales inversely with opponent's Machine-Type monster count
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — no human commentary on role or synergy No banlist token — assumed unlimited at 3 copies No usage statistics (StatisticsCard available: false) — archetype inclusion % inferred from small 6-deck sample only Very small deck sample (6 decks total) limits confidence in archetype-wide applicability No metagame context for Machine-Type prevalence or control format prevalence











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